Every new episode of Fortnight is a huge occasion. While there are many small adjustments and additions that come with the changing of the seasons, significant changes or new mechanics are nearly always made when a new chapter begins. In addition to the drastic alterations the island has seen, Fortnight Chapter 4 also features one extremely significant gameplay modification that will significantly affect your chances of winning the battle royal.
Enhancements, well, enhance the game. There are a few tasks that hint at what these are in some way, but they largely omit the crucial information so that you must figure it out for yourself. It’s important to think carefully about and fully comprehend augmentations, not just for when you receive them for yourself but also to be aware of any potential new strategies your adversaries may employ. Here is a detailed explanation of how to unlock augments in Fortnight and how they operate so you won’t be caught off guard.
What are augments?
In essence, Fortnight’s Augments, or Reality Augments, are a new perk system. The game now has 22 augments, but there will be more in upcoming releases. Regardless of whether you win or lose, you can access numerous augments at once, but they do not remain active once the battle is ended. These benefits can include altering specific weapon kinds, providing bonuses for carrying out tasks, and many other things. As there are no bad augments, you should acquire as many as you can.
Also, augmentations have a separate tab in your menu where you can view the ones you’ve already had to keep tabs on how well you’re employing them all.
How to get and use augments
Unlike weapons, goods, and the majority of other things in Fortnight, augments aren’t found or looted on the actual map. Instead, during the course of a match, augments are distributed to all remaining players. You will be offered the option to choose between two augments to insert into one of four slots roughly two and a half minutes into the game. Every two and a half minutes or so, after selecting your first pair, if you live and the game doesn’t finish, you will be given another pair to choose from. While trying to unlock the augment tab, pay attention to the augments that have the word “new” beside them to indicate that you haven’t taken them before.
You can also hold down the interact button at the bottom to reroll your options if none of the two augments that are being given looks good. Rerolling is free the first time, however the second time will cost 100 gold bars.
An augment must still be activated even if it is passive. To do this, enter the augment menu by pressing right on the D-pad (or the corresponding button on your platform), select the one you want to utilize, and then click the right trigger to activate it.
Full list of augments
Here are all 22 augments in Fortnight so far and what they do:
- Aerialist – Grants you Glider redeploy for the rest of the match.
- Bloodhound – Enemies hit by your marksman rifle or bow shots are marked for a brief duration.
- Bow Specialist – Bows draw and reload faster, and you regenerate arrows over time.
- Bush Warrior – You regenerate health and partial shields while inside large foliage.
- Chug Gunner – Receive a Chug Cannon.
- Demolition Munitions – Objects you destroy have a chance to drop explosives. Excludes player-built structures.
- First Assault – The first bullet in the magazine of your Assault Rifle deals bonus damage.
- Forecast – You can always see the next storm circle.
- Jelly Angler – Receive a fishing rod. You can use it to fish anywhere, but you can only fish up Jellyfish.
- Light Fingers – Makes your weapons using Light Ammo reload faster.
- Mechanical Archer – Gives you a Mechanical Explosive Bow and Mechanical Shockwave Bow.
- More Parkour – Your energy regenerates briefly after mantling or hurdling.
- Party Time – Gain Balloons over time.
- Pistol Amp – Pistols have greatly increased magazine size.
- Rifle Recycle – Weapons using medium ammo have a chance not to consume ammo.
- Rushing Reload – Sprinting will slowly reload your equipped shotgun.
- Soaring Sprints – While sprinting, you’ll be able to jump much higher — and jump with lower gravity.
- Splash Medic – You have a chance to find Chug Splash in every container you open.
- Storm Mark – When the storm changes, ping the area to highly nearby enemies for a short duration.
- Supercharged – Your vehicles won’t consume fuel and they’ll have increased health.
- Tactical Armory – Grants a Rare Tactical AR and Combat Shotgun.
- Tricked Out – Entering a car or Truck applies Chokers and Cow Catcher to it.